




Now more than ever we have access to incredible tools that allow anyone to create just about anything that they want to make, from musical soundtracks to beautiful landscapes to full 3D environments. Strongly recommend Substance if you’re going to be painting on the model.Using The Graph Editor To Create Animations (Beginners Guide) In order to achieve a single day’s worth of work in Substance in your other programs would take probably more than a week, and a lot more frustration. You can drop shadows and some other effects to it as well.Īnd it’s the same for any type of material (leather, wood, skin, etc), and if it doesn’t have a material you want, you have all of the tools there to make the materials you need. In Substance you drag an icon onto the model.Īll of the edge damage/detail is automatically applied, and you can adjust all of the values for the wear, grime, roughness, and metallic with some sliders.Īnd you can just add a mask to it and paint it anywhere on the model you want it. Then if you want to add wear and damage to the edges you’ll need to add a bunch more nodes, make a ton of more adjustments, and maybe even use masks to paint more of that detail on other parts of the model. It’s impossible to overstate just how much more it allows you to do, and how much easier and quicker.Īs an example, to make rusted metal in blender with all of the roughness and normal map information, you’ll need to set up the nodes, find the textures or make them procedurally with nodes, and if you want to adjust any of it requires tinkering with all of the different values. I know it’s like $150 in Steam, but it’s worth every single penny.
